Cover of Railways of the Lost Atlas behind map and game components

First Impressions of Railways of the Lost Atlas – 18xx for the Rest of Us

I’m not an 18xx aficionado. To tell the truth, I’m not even much of a train gamer. Besides a single play of 1830: Railways & Robber Barons (which I didn’t enjoy) and a handful of attempts at Age of Steam (which I’m slowly warming up to but still far from in love with), my experience …

Box and main board of board game World Order

Preview of World Order — Elegantly Treading a Very Thin Line

I usually don’t do previews. Heck, I’ve even kindly declined designers who wanted to help me out with review copies. After all, writing about board games is a hobby for me and I fear more the pressure of having to write about some game I might end up not enjoying than having to waste my …

House of Fado board game

Review of House of Fado – It Swings Baby, It Swings!

I like Vital Lacerda’s games: Kanban EV is still one of my all time favourites, I previously wrote about Inventions: Evolution of Ideas, and by now I was fortunate to have either played or owned most of his big box titles. One that unfortunately hadn’t struck a cord with me was the fan-favourite The Gallerist, …

Full table setup of Rival Cities the board game with cards, resources, and the actions around the board.

First impressions of Rival Cities – Multi-Dimensional Tug of War

Sometimes a game just hits you. It scratches an itch you didn’t know you had, like when I first played Horseless Carriage and its spatial puzzle just completely fried my brain. It was too complex a system for me to understand, too many things to think through, and so I gave up, had fun, and …

Full table setup for a solo game of Heat: Tunnel Vision, showing the Nederland track.

First Impressions of Heat: Tunnel Vision – Is More of the Same a Good or Bad Thing?

It’s only the second expansion for Heat: Pedal to the Metal, but Heat: Tunnel Vision presents what by now feels like a familiar recipe: two new tracks (again only one of which features the titular mechanism), a new upgrade / sponsor card type, a new 4-card championship, and a new color of racer. But does …

Rise & Fall

Origin Stories: Rise & Fall – An Interview With Designer Christophe Boelinger

Looking back at 2024, Rise & Fall was one of the few stand-out games for me that a) did something radically different I hadn’t seen in another game before and b) I could see myself actually still playing in five years time. What initially looked like just another over-produced crowd funding game turned out to …