From time to time, I design solo modes for board games that don’t have them in the box or where I simply didn’t like the official one. For me, a solo mode should primarily provide the same experience as the multiplayer game, be relatively easy to execute and use a minimum (ideally none) of additional components. I also try to design automa so they can be used to replace any number of players and be used when two human players want more competition on the board or avoid weird official variants to compensate for the lack of more parties.
