Solo Modes

From time to time, I design solo modes for board games that don’t have them in the box or where I simply didn’t like the official one. For me, a solo mode should primarily provide the same experience as the multiplayer game, be relatively easy to execute and use a minimum (ideally none) of additional components. I also try to design automa so they can be used to replace any number of players and be used when two human players want more competition on the board or avoid weird official variants to compensate for the lack of more parties.

  • Bus Solo Mode: The Bus Conspiracy

    Bus Solo Mode: The Bus Conspiracy

  • Creature Caravan Solo Mode: Veteran Mode

    Creature Caravan Solo Mode: Veteran Mode

  • Foundations of Rome Solo Mode: Improved Ceres

    Foundations of Rome Solo Mode: Improved Ceres

  • Horseless Carriage Solo Mode

    Horseless Carriage Solo Mode

  • Indonesia Solo Mode: Local Competition

    Indonesia Solo Mode: Local Competition

  • Last Light Solo Mode

    Last Light Solo Mode

  • Redwood Alternate Solo Mode: Crowded Park

    Redwood Alternate Solo Mode: Crowded Park

  • Rise & Fall Solo Mode: Automa Improvements

    Rise & Fall Solo Mode: Automa Improvements